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Display the post excerpt.
Top ↑ More Information # More Information Best practices # Best practices. Plugins might use the wptitle filter to generate a value. While it is possible to construct a “title” by doing things such as concatenating with bloginfo (the Site Name), if you do not use the wptitle function in your theme, you will likely have errors or unexpected behavior. Nov 30, 2015 - A blog for teachers about education, technology in teaching, classroom management, and curriculum. More information 25 pop songs to use with students.
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Displays the excerpt of the current post after applying several filters to it including auto-p formatting which turns double line-breaks into HTML paragraphs. It uses get_the_excerpt() to first generate a trimmed-down version of the full post content should there not be an explicit excerpt for the post.
The trimmed-down version contains a ‘more’ tag at the end which by default is the […] or “hellip” symbol. A user-supplied excerpt is NOT by default given such a symbol. To add it, you must either modify the raw $post->post_excerpt manually in your template before calling the_excerpt(), add a filter for 'get_the_excerpt' with a priority lower than 10, or add a filter for 'wp_trim_excerpt' (comparing the first and second parameter, because a user-supplied excerpt does not get altered in any way by this function).
See get_the_excerpt() for more details.
An auto-generated excerpt will also have all shortcodes and tags removed. It is trimmed down to a word-boundary and the default length is 55 words. For languages in which words are (or can be) described with single characters (ie. East-Asian languages) the word-boundary is actually the character.
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Note: If the current post is an attachment, such as in the attachment.php and image.php template loops, then the attachment caption is displayed. Captions do not include the “[…]” text.
Comparison with the <!–more–> quicktagComparison with the <!–more–> quicktag
Excerpts provide an alternative to the use of the <!--more--> quicktag. Whereas this more tag requires a post author to manually create a ‘split’ in the post contents, which is then used to generate a “read more” link on index pages, the excerpts require, but do not necessarily demand, a post author to supply a ‘teaser’ for the full post contents.
The <!--more--> quicktag requires templates to use the_content() whereas using excerpts requires, and allows, template writers to explicitly choose whether to display full posts (using the_content()) or excerpts (using the_excerpt()).
The choice of whether to display a full post or an excerpt can then be based on factors such as the template used, the type of page, the category of the post, etcetera. In other words, with a <!--more--> quicktag the post author decides what happens, whereas the template writer is in control with excerpts. Moreover, although <!--more--> can be used to create a real split using the $stripteaser parameter, it would be hard and complicated to then differentiate based on characteristics, causing this to become a basically site-wide choice.
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File: wp-includes/post-template.php
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Uses Uses
Uses | Description |
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wp-includes/plugin.php:apply_filters() | Calls the callback functions that have been added to a filter hook. |
wp-includes/post-template.php:get_the_excerpt() | Retrieves the post excerpt. |
wp-includes/post-template.php:the_excerpt | Filters the displayed post excerpt. |
This page describes old mod content that was removed or replaced. The information here does not apply to the current version of the Calamity Mod. |
Type | Boss |
---|---|
AI Type | THE LORDE AI |
Damage | 69 |
Max Life | 25,000,000 |
Defense | 100 |
KB Resist | 100% |
Inflicts debuff | NO U 100% chance |
Debuff duration | 22 seconds / 44 seconds |
Debuff tooltip | NO |
Coins | 2000 |
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THE LORDE was a post-Moon Lord joke superboss that is no longer available in the mod. It was to be considered one of, if not the most difficult boss in the Calamity Mod.
Summoning
It was summoned by using NO, which was dropped by BOHLDOHRs in the Jungle Temple after Supreme Calamitas had been defeated.
Behavior
Every single frame, its AI had a chance to change into another AI. All of the possible AIs it could change into were vanilla AIs. This also meant that it could potentially spawn other enemies, like boss minions, or even despawn due to how the AI works.
Post Title.the Kodá Ly Aspiring Music Classroom Guide
While THE LORDE was alive, all damage that the player received would be multiplied by 6.9, and taking damage from any source would inflict the NO Udebuff on the player, which completely disabled the player's armor and accessories.
When THE LORDE's health fell to or below 500,000, it stopped taking damage from any attacks. This effect disappeared after 100 seconds, rendering it vulnerable again.
Notes
- Going too far away from it would either cause it to enrage or despawn, depending on its current AI.
- Mounts were disabled while the boss is alive.
- Enemies spawned by THE LORDE, such as Golem's head and fists, Skeletron Prime's limbs, or Plantera's tentacles, would persist until they were killed or THE LORDE was killed.
- If THE LORDE used Duke Fishron or Plantera AI, it would enter the enraged state of that boss unless the player was in the correct biome.
- If the player attempted to instantly kill THE LORDE, such as by using another mod's butcher function or an incredibly powerful weapon, it would trigger the same response as attempting to insta-kill The Devourer of Gods.
- Taking damage from any source inflicted NO U on the player for a very small amount of time, but direct contact with THE LORDE inflicted it for much longer.
- THE LORDE would instantly despawn if the player used invincibility/God-Mode from other mods, similar to Supreme Calamitas.
Tips
- Any direct hit from THE LORDE effectively guaranteed death by stripping the player of all defense and mobility. Players should have always stayed at a distance from the boss and prioritized dodging its dash attacks at all costs.
- If players were inflicted with NO U, the Rod of Discord might have helped to stall for time.
- Yharim's Crystal was a very good weapon against THE LORDE due to its massive damage output.
- THE LORDE would use Nebula Floater AI, causing it to teleport around the player whenever struck. Since it can teleport directly into the player if they were moving or abruptly kill them out of a teleport by switching to an AI such as Plantera or Queen Bee, they should have stop attacking and waited out the phase until THE LORDE used a different AI.
- A good strategy to defeat THE LORDE was to exit its range to provoke its enraged state and then circle a particular point. THE LORDE would have constantly homed in on the player in a wide loop, trying to ram them. This strategy is similar to one that can be used to defeat the Dungeon Guardian.
Trivia
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- THE LORDE was originally just a joke, but Fabsol/MountainDrew, the creator of the mod, decided to add it in the game as a secret boss for fun.
- At the time of its release, it had the most health of any enemy in the game; however, it was surpassed by the Adult Eidolon Wyrm, which used to have 30,000,000 HP before its HP was significantly nerfed to 1,000,000.
- Its sprite was a heavily pixelated artistic rendition of Lord Yharim, an important figure in the Calamity Mod's lore, with googly eyes.
- THE LORDE was a parody of 'extremely difficult' bosses that draw their difficulty from poorly implemented gimmicks or lazy design.
- The developer had posted a changelog saying LORDE was removed, but it only got its name changed to 'SELF-INSERT BOSS UNCREATIVE AS FUCK BABY RAGE K U LOL BAI'.
- Later, it was 'removed' again but only had its name changed back to the original one.
- THE LORDE, its debuff and its summoning item (at that time) were all references to the well-known 'no u' meme.
v·d·e Historical Content | |||||||||
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Debuffs | Horror • NO U | ||||||||
Enemies | Angery Flame • Astrageldon Slime • Astral Head • Astrum Deus Probe • Chaos Slime • Devourer Spawn • Future bosses • Perforator Mini • Phantom Turret • Siren Clone • Stasis Probe • THE LORDE • Ungodly Serpent | ||||||||
Game mechanics | Prepare to DieCry • Stress | ||||||||
Items | Ancient Feather • Ashen Key • Bloodletting Essence • Calamity Spawner • Chaos Serpent Shard • Charger Test Item • Cloaking Gland • Crimsaber • Crystallite • Diamond Dust • Energy Orb • Fetid Essence • Gypsy Powder • Heart Rapier • IOU an item • Living Dew Droplet • Maneater Bulb • Rusty Lockpick • Spectral Feather • SYNTAX ERROR • Twisted Tendril • Wyvern Feather | ||||||||
Structures | Ice Tomb | ||||||||
Tiles | Field Generator • Particle Accelerator |
v·d·e Characters: Enemies (List): Pre-Hardmode • Hardmode • Post-Moon Lord • Event Enemies • Bosses • Critters • Friendly NPCs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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